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Keep In Touch With All Of Your Players
Without Having To Give Away Free Kittens And Beer.
Picture This:
You have just planned the greatest gaming contest ever. You have killer prizes donated by the coolest companies and it's time to get your players to participate in the contest.
So you make an announcements post on your forum, and you also post it on your blog and even tweet it for good measure.
The day of the contest arrives, and you find out that only a tiny fraction of your players signed up! All that effort to organize this contest, get the sponsors to donate the cool prizes, and it feels like your players abandoned you.
Why Did This Happen?
It's because people rarely go out of their way to learn about something they don't even know exists. It's a classic challenge.
So how do you remedy this and avoid this pain entirely? You embed the live news directly into your game/application itself. You bring the news to them, instead of relying on them to come to you on their own. No doubt you have seen this in many AAA games. There's a good reason for that. The developers of those games know the importance of connecting with their players from within the game.
The best part is you can do it without changing how you post news. You can still use your tweets, forums or blog. How do you do this? By using the Feed Reader for Unity in all of your games.
How Would The Story Above Change If You Had Used The Feed Reader?
Well, you would have posted the contest announcement on your forum, then you would have gone for a coffee break. Meanwhile all of your active players around the world will have seen your announcement shown in-game. All of 'em. A lot easier wasn't it?
"News Syndication" is provided just about everywhere. It's used for blogs, forums, social sites like Twitter, and everything in between. The problem is, there are a ton of different formats in common use, and feed authors can choose to bring elements of other formats into their feeds! Handling these complex relationships is a nightmare, so we've done it for you.
| Since the Feed Reader is now a "Cross-Parser" (New In 1.5!), it parses all of the most commonly-used formats into one single, clean, shiny format. A picture is worth a thousand words, and the image above demonstrates the benefit of a "Cross-Parser" better than we can say here. |
RSS 0.90, both versions of RSS 0.91, RSS 0.92, RSS 1.0 / RDF feeds, RSS 2.0.x and Atom. Plus the Dublin Core and Syndication modules on top of that. You don't have to learn any of these formats to use the feed. Just tell the Feed Reader what URL you want to load from, and set it free to do your bidding.
At the end, you get a single, easy to use representation of the feed. All without digging into the feed file formats.
The good news is most forum software, most blogs, and of course Twitter build the feeds automatically. Our Feed Reader for Unity allows you to bring this awesome feature into your Unity games and applications with minimum effort. You don't need to learn how to parse XML or be able to write out the entire format specifications for each separate format on the back of a napkin to use it. You don't even need to know what format you are using. ;-)
You just drop it in, access a few functions and the Feed Reader will figure out the details for you. All you need to worry about is how you use that news info in your game.
Uses Of The Feed Reader Include (But Are Not Limited To):
- Show live news from your forum or blog (or both) in your game/application
- Notify the user of an updated version of your product, without having to setup and maintain complex systems (Hint: Use the announcement section of your forum, or a release notes thread)
- Write your own feed aggregator, or add this feature to your application
- Load live news and use it directly in your scene. Have a news billboard in your game scene and want to show real, live news on it? Now you can.
- Load tweets from a Twitter account, and display them in-game
No doubt you will come up with lots of other cool uses as well.
Using live content in your games allows you to keep in touch with your most valuable asset, your players. Keep them updated, without relying on them visiting your site. All this without bribery (have you ever tried to send a kitten through the mail? It's harder than it sounds, and the resulting customs calls are...heated.)
The Feed Reader is also threaded. This means while it is accessing and parsing the feed for you, your game can carry on with other stuff while it works in the background. This feature runs itself, so you don't need to learn how to use multi-threading techniques.
You can get live news in your game now for $34 USD, and you get all 1.x updates for free.
The best part is you only need one license per company, so if you have 6 zillion employees, it's still just $34 USD. No royalties either, add live content to as many games as you like.
Click The "Buy Now" Button Below To Place Your Secure Order, and you will get your copy right away. Usually within 10 minutes. (It's actually usually instant, but we have to say ~10 minutes in case of network slow downs, or a gerbil with a pair of wire cutters is running loose in the servers).
We have also bundled example scripts in both UnityScript (JavaScript) and C#, as well as a tutorial to get you up and running quickly. After you submit your order for $34 USD, you will get a key that you can use to register and use the system, and a download link to get all of the files, examples, and the full documentation. |
Supported Platforms:
- Unity OSX Standalone
- Unity Windows Standalone
- Unity Webplayer (Supported on both operating systems)

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